Group:

In our 4th term of the Game Design course at VFS, we had to create a game developed in Adobe Flash. In the span of only 2 months, we were able to go through the entire process starting from pre-production, and moving in to actual production.
Mark N. BarkerThomas Kobelsky
Braden BahenKyle Jensen
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Group:

Starting in our 5th term and continuing into halfway through our 6th term at VFS, we went into production of Hench, a fast paced action-platformer developed in the Unreal 3 engine.
Mark N. BarkerThomas Kobelsky
Braden BahenKyle Jensen
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The Dog Food Project

Group:

Shortly before the Vancouver 2010 Winter Olympic games began, Nick Dodd (founder of Tensioncore Administration Services), approached me with a project to be developed in the Blender engine, code-named "The Dog Food Project."

Currently in Pre-Production
Nick DoddThomas Kobelsky
v13.26.34