Thomas Kobelsky's BlogFilled with reviews, rants/raves, and puns. |
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In our 4th term of the Game Design course at VFS, we had to create a game developed in Adobe Flash. In the span of only 2 months, we were able to go through the entire process starting from pre-production, and moving in to actual production. | Mark N. Barker | Thomas Kobelsky |
| Braden Bahen | Kyle Jensen | ||
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Starting in our 5th term and continuing into halfway through our 6th term at VFS, we went into production of Hench, a fast paced action-platformer developed in the Unreal 3 engine. | Mark N. Barker | Thomas Kobelsky |
| Braden Bahen | Kyle Jensen | ||
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Shortly before the Vancouver 2010 Winter Olympic games began, Nick Dodd (founder of Tensioncore Administration Services), approached me with a project to be developed in the Blender engine, code-named "The Dog Food Project."
Currently in Pre-Production | Nick Dodd | Thomas Kobelsky |