Thomas Kobelsky's BlogFilled with reviews, rants/raves, and puns. |
| While working on the project Hench, I had to figure out how to create a cel-shaded environment in the Unreal 3 engine. |
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| Starting out in Dreamweaver with a WYSIWYG editor, using a split coding and design view, I found myself spending more time in the code rather than dragging objects around. |
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